const class graphics::Transform

sys::Obj
  graphics::Transform

@Js
@Serializable { simple=true }

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Transform models an affine transformation matrix:

|a  c  e|
|b  d  f|
|0  0  1|
a

const Float a

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b

const Float b

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c

const Float c

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d

const Float d

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e

const Float e

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equals

virtual override Bool equals(Obj? obj)

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Equality is based on string format

f

const Float f

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fromStr

static new fromStr(Str s, Bool checked := true)

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Parse from SVG string format:

matrix(<a> <b> <c> <d> <e> <f>)
translate(<x> [<y>])
scale(<x> [<y>])
rotate(<a> [<x> <y>])
skewX(<a>)
skewY(<a>)
hash

virtual override Int hash()

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Hash code is based on string format

make

new make(Float a, Float b, Float c, Float d, Float e, Float f)

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Construct from matrix values

mult

@Operator
This mult(Transform that)

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Multiply this matrix by given matrix and return result as new instance

rotate

static Transform rotate(Float angle, Float? cx := null, Float? cy := null)

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Rotate angle in degrees

scale

static Transform scale(Float sx, Float sy)

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Scale transform

skewX

static Transform skewX(Float angle)

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Skew x by angle in degrees

skewY

static Transform skewY(Float angle)

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Skew y by angle in degrees

toStr

virtual override Str toStr()

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Return in matrix(<a> <b> <c> <d> <e> <f>) format

translate

static Transform translate(Float tx, Float ty)

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Translate transform